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/ EnigmA Amiga Run 1995 November / EnigmA AMIGA RUN 02 (1995)(G.R. Edizioni)(IT)[!][issue 1995-11][Skylink CD].iso / earcd / program / amos / amoslist.lzh / AMOSLIST / 000160_amos-request@svcs1.digex.net_Mon Sep 11 14:18:20 1995.msg < prev    next >
Internet Message Format  |  1995-10-02  |  2KB

  1. Received: from svcs1.digex.net (svcs1.digex.net [204.91.197.224]) by mail1.access.digex.net (8.6.12/8.6.12) with ESMTP id OAA21498;  for <mcox@access.digex.net> ; Mon, 11 Sep 1995 14:18:18 -0400
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  5. From: DM9200@conrad.appstate.edu
  6. Received: from conrad.appstate.edu by conrad.appstate.edu (PMDF V5.0-4 #8642)
  7.  id <01HV5FJYBKV4A0V9KH@conrad.appstate.edu> for amos-list@access.digex.net;
  8.  Mon, 11 Sep 1995 13:00:38 -0400 (EDT)
  9. Date: Mon, 11 Sep 1995 13:00:38 -0400 (EDT)
  10. Subject: Re:Monopoly Game
  11. To: amos-list@access.digex.net
  12. Message-id: <01HV5FJYCX36A0V9KH@conrad.appstate.edu>
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  17. Status: RO
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  19.  
  20.  
  21. ...Hawkeye, right? Hawkeye:
  22.  
  23. I agree with Nick about your monopoly game. Keep it simple- that's the way
  24. to go for now.
  25.  
  26. Bartering in Monopoly is dependent on the player's personality. Y'know, like
  27. those idjits who'll trade away anything to get the Railroads. So to program
  28. that sort of thing right, you'd need different computer personalities.
  29.  
  30. Get the program functional. Then do these sorts of extras.
  31.  
  32. my two cents, -Daniel Miller
  33.